SPOONMINNOW
Member
- Joined
- Oct 9, 2016
- Messages
- 261
I've caught fish on all types of lures and concluded decades ago that most lures ever made fall into the definition of creature: anything created, whether animate or inanimate. Of course, anglers animate objects that fish strike causing fish to react aggressively, so, reaction-innovations seem more definitive than creatures or grubs. Within that definition, you have soft plastic design categories defined by tail shapes, i.e. paddle tail, spike tail, thin flat tail, curl tail, shad tail, fin tail, claw tail, etc.
Another category under reaction innovations, whether hard or soft lures, would be: no-tail, skirted depending on skirt material such as bass jigs or hair jigs, bladed lures such as spinnerbaits and in-line spinners, having a bill or no-bill/ jointed or unjointed (crankbaits) and others I can't remember at the moment.
Angler-caused animations that enhance lure actions includes rod tip twitches, speed changes or a steady retrieve, pauses, do-nothing retrieve and others dependent on lure design.
So when it comes to what category defines lures, the word creature is too vague IMO.
Another category under reaction innovations, whether hard or soft lures, would be: no-tail, skirted depending on skirt material such as bass jigs or hair jigs, bladed lures such as spinnerbaits and in-line spinners, having a bill or no-bill/ jointed or unjointed (crankbaits) and others I can't remember at the moment.
Angler-caused animations that enhance lure actions includes rod tip twitches, speed changes or a steady retrieve, pauses, do-nothing retrieve and others dependent on lure design.
So when it comes to what category defines lures, the word creature is too vague IMO.